Shacknews E6 2022: The Marvel Snap team talk design, art and more

We speak to the Second Dinner team to ask about all things Marvel Snap and just the Marvel Universe in general.

One of the most exciting announcements in mobile gaming this year was the long-awaited reveal of Second Dinner’s first draft. The studio, made up of many original members of the Hearthstone development team, is stepping into the Marvel Universe with the next Marvel Snap and fundamentally reinventing the digital card game genre. We naturally had a lot of questions, so we invited three members of the Second Dinner team to Shacknews E6 to talk about the project.

Shacknews E6 2022: The Marvel Snap team talk design, art and more

Second Dinner Associate Design Director Kent-Erik Hagman, Production Manager Julia Humphreys, and Art Director Jonny Erner join two Marvel nerds (Head of Video Greg Burke and myself) to chat about all things Marvel Snap. This includes the origins of the collaboration with Marvel, the design of the game’s concept and mechanics, and of course the many elements surrounding the game’s source material. There’s a lot of Marvel talk here and we tie it all together with creating this digital card game. The Marvel Snap Android beta is underway right now and should be coming to iOS soon. The game will also come to PC in the future. To sign up for the closed beta or learn more about the game, be sure to check out the Marvel Snap website.

Shacknews E6 is happening now and will continue until Friday, June 17. Check out more features like this, plus more developer interviews, live music performances, and more. Also, be sure to check out our Indie Showcase from earlier this week to see dozens of games from across the indie gaming world. Head over to the Shacknews Twitch channel to catch it all live. If you can’t watch on Twitch, you can find our full list of on-demand shows on the Shacknews YouTube channel.

Senior Writer

Ozzie has been playing video games since he picked up his first NES controller when he was 5 years old. Since then, he has taken an interest in games, only briefly stepping away during his college years. But he was retired after spending years in quality assurance circles for THQ and Activision, mostly spending time helping push the Guitar Hero series to its peak. Ozzie has become a huge fan of platformers, puzzle games, shooters, and RPGs, to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can’t enjoy a good story with a fresh Cherry Coke?

Joseph E. Golightly